MYSTIC SKIES 

Mike Hutchinson and Sean Sutter

Imagine yourself as a powerful sorcerer, soaring above the desert on a magic carpet. Combining the nail-biting movement of Gaslands with brutal magic and combat systems, Mystic Skies is a complete and standalone wargame of high-speed magical duels, tower defence and monster hunting.

Check out Mystic Skies on Facebook


MASTERS OF THE WILD PART II

Joey McGuire

Following from our first installment of this expansion for This Is Not A Test, we now examine the lesser powers of the wild who can join your warband.  From the the nefarious beast controller who psychically dominates creatures into subservience to the beast friend, a natural animal empath.  We also include lesser versions of the tribal wildcaller of chimeric wildshaper.  Finally, animal skills are introduced, which are really fun and thematic and give your warbands an animal appeal.


SHADOWGRAVE PART I 

Joseph A. McCullough

What happens when the creatures of the Mythos invade FrostgraveGhost Archipelago, and Rangers of Shadow Deep? Rules for sanity, madness, and permanent mental damage! Includes a new scenario for each of the three games, plus a host of nefandous creatures!


LAST DAYS: EVOLUTIONS 

Ash Barker

Last Days Evolutions brings new threats to your Post Apocalypse. You can totally re-theme your games of Last Days to include new types of the Undead or shift gears entirely to try to survive an unshackled AI collapsing civilization!

Become a BLASTnerd

If you're interested in getting BLASTER Anthology launch notifications and news from the game designers sign up for our mailing list! You'll hear about our launches before anyone else does, and we'll let you nibble on whatever tidbits the designers deem fit.

Blaster Mag